CMake Limitations
1. CMAKE_SYSTEM_PROCESSOR
wrongly configured in emulated CMake
CMake
provides a built-in flag CMAKE_SYSTEM_PROCESSOR
to specify the target platform for the build.
https://cmake.org/cmake/help/latest/variable/CMAKE_SYSTEM_PROCESSOR.html
CMAKE_SYSTEM_PROCESSOR
flag is derived from environment variables PROCESSOR_ARCHITECTURE
and PROCESSOR_ARCHITEW6432
. And for emulated CMake, the environment variables could be set to AMD64 or IA32 and CMAKE_SYSTEM_PROCESSOR
derives the wrong value.
And if your CMake project uses CMAKE_SYSTEM_PROCESSOR
for platform-specific configuration it might fail.
Solution
You can use native CMake
. There are no official CMake
binaries for Windows Arm64 yet but can be generated from the source CMake | Build from source
2. Native arm64 toolchain with CMake
Visual Studio 2022 Preview 17 provides native Arm64 MSVC toolchain but unfortunately, CMake
wouldn’t be able to use them with the visual studio generator.
CMake
could be configured to generate the right Visual studio project files but MSBuild seems to be ignoring the directive in the project file
<PreferredToolArchitecture>ARM64</PreferredToolArchitecture>
Solution
You will need to use native CMake
build CMake | Build from source , and pass /p:PreferredToolArchitecture=ARM64
to MSBuild through CMake.
Example
cmake --build . -- /p:PreferredToolArchitecture=ARM64
3. Specify a different target processor
Setting -DCMAKE_SYSTEM_PROCESSOR
does not seems to have the expected effect, as it's still set to CMAKE_HOST_SYSTEM_PROCESSOR
. The documentation does not state this explicitly, but it can be interpreted that a CMAKE_TOOLCHAIN_FILE
is needed to set it: https://cmake.org/cmake/help/latest/variable/CMAKE_SYSTEM_PROCESSOR.html.
So, instead, write a cross.cmake file:
set(CMAKE_SYSTEM_NAME "Windows")
set(CMAKE_SYSTEM_PROCESSOR "ARM64")
and pass it to cmake instead:
cmake -DCMAKE_TOOLCHAIN_FILE=C:/path/to/cross.cmake
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